The next step in designing the “Advanced Modelling and Character Animation” was to formulate the aims and learning outcomes of the course. The aims we formulated give a general idea of what the learning outcomes will show in more detail.
Reference
Race, P. (2006) Course Design and Evaluation – Study Text,
Course Aims
This unit is designed to develop students’ modelling and animation skills. The student will use advanced techniques, used in industry, to develop character modelling and animation skills.
· To provide an advanced / comprehensive understanding of NURBS (non-uniform, rational B-spline) modelling.
· To develop the students’ use of modelling techniques related to character development and design.
· Produce and apply life-like quality materials to models
· To examine and discuss current trends in the animation industries.
· To provide the students with advanced modelling and animation skills.
· Demonstrate the use of animation in storytelling.
Course Learning Outcomes
On successful completion of this unit, students will be able to:
A. Critically compare a variety of modelling methods (NURBS, Spline, Poly).
B. Show the use of pre-production methods to create storyboards, treatments, detailed references and sketchbooks and design characters.
C. Use a 3D Animation program to produce high quality and detailed characters.
D. Critically evaluate the use of 3D animation techniques using story telling.
E. Use a scripting language and expressions to control an element of character animation.
F. Demonstrate and implement a ‘render farm’
No comments:
Post a Comment